Infraspace PowerPipes Mod
Introduction
Dionic software modding guide
Dionic software ModKit
[] Link to unity version
Setting up the workplace environment
Patching
added to resources.json
(may be removed in favor of the existing power resource)
"electicity": {
"name": "electicity",
"stackSize": 50,
"colorHex": "E2E099",
"carModelName": "Car_A",
"canBePrioritized": true,
"canHaveExportRule": false,
"maxOrderStackSize": 1000
},
added to roads.json
"pipe_power": {
"vehicleType": "pipe",
"type": "pipe",
"resourceName": "power",
"floorOffset": -25,
"costs": [
{"resourceName": "steel", "amount": 50 },
{"resourceName": "concrete", "amount": 100},
],
"requiredTech": ["powerPipes"],
},
added to techs.json
"powerPipes": {
"cost": 40,
"predecessors": ["pipes"],
"locationX": 2,
"locationY": -1.5,
"requiredResources": ["sciencePack2"]
},
added powerpipe to pipes menu in to constructionCategories.json
{
"categoryName": "pipes",
"buttonsType": "pipes",
"children": [
{"itemName": "pipe_oxygen"},
{"itemName": "pipe_water"},
{"itemName": "pipe_crudeOil"},
{"itemName": "pipe_methane"},
{"itemName": "pipe_power"}, // <- Only line modified
]
},